![oxygen not included anti entropy thermo-nullifier oxygen not included anti entropy thermo-nullifier](https://i.imgur.com/8VmV0sjh.jpg)
Now since you don't use wheezeworts for cooling, you might have not enough hydrogen to keep it cool enough. The rest of the thread is interesting aswell. Here's a neat way of calculating what you need for a SPOM. In the end, what you're trying to build is a SPOM hooked on a geyser and an AETN instead of wheezeworts. Also, you might want to build it too big (read: more electrolysers) for a possible future with more dupes. Each electrolyzer will generate enough oxygen for 8.88 normal dupes. Most water/polluted water/slush geysers will be able to support a single electrolyzer, and many will support two, but it's possible it won't be able to run a single one fully either. You can use this tool or this one to calculate the overall average yield. You'll need to stay below that consumption and have big enough storage to last through the winter dormant period. How do I deal with all these issue? Help! If perpetual motion machine can't be build, what is the best other option for Oxygen/Water/AETN setup?ĭon't forget about the average output of your geyser, and dormancy periods. This means on 4 electrolyser setup is 4*720W = 2880W + 240W (water pump) = 3120WĮlextrolyzer output: 4*112g = 448g -> 400g = 3200W power | 48g = AETN cooling.īut is 48g for AETN even enough to cool oxygen and water? Do I start running into water problems if I put so into eletrolyzers? Another issue I see is that eventually I should have no room for oxygen, but that can be solved by mining more room I guess. So is it possible to break even on this? Every electrolyzer is:Ģ40W*2 (pump) + 120W (Electrolyzer) +120W (filter) = 720W Pool/Eletrolyzers I would cool with thermo plates brought from AETN. Above the place I would build small pool where I would dump rest of the water. So my intial thinking was that in the room next to AETN I would put few eletrolyzers, pumps and gas filter to split oxygen/hydrogen, sent hydrogen 50/50 plant/AETN and oxygen to the base. My water/oxygen needs are pretty minimal and I need them primarily for duplicant consumption and not much else. My game is in early midgame (~70 cycles), I have 8 dupes, access to plenty of resources but no plastics or any other fancy materials besides refined metal (limited gold though). So if you’ve already failed a bunch of times, try not having more than five or so duplicants at least until after you’ve managed to build a sustainable farm.Hi, I have dugout most of the cold biome and found Anti Entropy Thermo-Nullifier and I have been thinking about the best possible setup to bring in hot water from geyser (70-75C) and turn it into 20-25C oxygen and water and ideally self perpetuating by splitting half of hydrogen from electrolyzer to go into AETN and half into hydrogen power plant.
![oxygen not included anti entropy thermo-nullifier oxygen not included anti entropy thermo-nullifier](https://static.wixstatic.com/media/dace2c_664972cf0ba5407999e56d30bf3940bb~mv2.png)
The game is a lot easier to play if you have a small number of duplicants.
![oxygen not included anti entropy thermo-nullifier oxygen not included anti entropy thermo-nullifier](https://static.wixstatic.com/media/0227da_bf92c931d4674d8496dc61fbb58addf9~mv2.png)
But you’ll need to be pretty far into your current run in order to even consider it as an option. The developers eventually added an Anti Entropy Thermo-Nullifier which allows you to remove heat from your colony in a much more literal sense. Just like in real life though, an AC doesn’t actually get rid of heat. Thermodynamics eventually kicks in and forces you to start working on air conditioning solutions for your colony. It won’t take long for you to notice that heat is a massive issue when it comes to isolated asteroids in space. Even after you’ve managed to solve your food, oxygen and water problems. So there’s no need to panic as there’s definitely methods of producing oxygen other than just looking for Oxylite.įailure in a game like Oxygen Not Included is just part of the gameplay. Most players will quickly burn through their starting resources long before they develop a renewable source for oxygen and food production. Regardless of where you find it, it’ll eventually run out. Oxylite is present in the natural environment of the game but only in the starting area. Combine this with a temporary source of Oxygen through Oxylite deposits, it won’t take you long to figure out your first problem. At the start of the game, you’re provided with just a few cycles’ worth of food supplies. The colonists in Oxygen Not Included are called duplicants, or dupes for short. You start the game with just three colonists.